Maya LT has been DISCONTINUED
With several UV improvements and exciting new modeling tool updates, Autodesk® Maya LT helps game developers work faster than ever before. Modeling, animation, workflows have seen significant improvements that not only help artists work quicker but also help make character creation more enjoyable.
Modeling
Maya LT features a revamped UV editor that simplifies the UI and introduces new UV features and simplified workflows.
Maya LT introduces a new intelligent stacking features and the ability to automatically distribute UVs so game developers can get their UV work done quicker.
Perform hard surface and technical modelling tasks more efficiently with performance improvements in Booleans tools, and a new circularize tool that creates flattened disc surfaces on any mesh.
Sculpting your game assets in Maya LT is improved with support for topological symmetry, support for vector displacement map based stamping capable of generating complex shapes with undercuts like ears or mushrooms. Flooding is now available for most brushes allowing for quick adjustments across the entire mesh.
Animation
Get better control over offsetting of clips with Maya LT’s Modern Time Editor featuring a new workflow for defining custom root(s) for relocator objects allowing for better control in world space. Time editor Clips can now be looped progressively, so that cycles project forward.
Maya LT’s Graph Editor workflow has been polished based on customer feedback – the curve selection and move interaction is adjusted to be like the Classic Graph Editor’s workflow; autoframe has been improved and fine-tuned; non-weighted curves are the default curve type on creation; multiple tangents on selected keys can now easily be moved at once without having to select each tangent. Colors can now be customized in the Modern Graph Editor to allow for greater control over visual preferences.
The Modern Graph Editor UI has been polished. The default color scheme and curve designs have been updated to reduce visual contrast, automatic value lines have been added, and menu items and layout have been updated to provide parity with the Classic Graph Editor.
Viewport
Maya LT introduces transparent shadows that cast correct 1-bit shadows and ambient occlusion (SSAO) through cards with transparent texture maps, allowing for viewport shadows to be visualized in scenes that previously did not support them.
Maya LT’s viewport also has had 90+ bug fixes including performance improvements.
3D modeling, UVs, and textures
3D modeling tools
Sophisticated 3D modeling tools help you create realistic-looking characters, props, and environments.
Built-in sculpting tools
Brush-based sculpting tools let artists perform high-level sculpting on their models without having to export to a different tool.
Revamped UV editor
The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing.
Shaders and materials
Create high-quality materials with intuitive tools, or work with Allegorithmic Substance materials directly in the software.
LOD tools for game model efficiency
Optimize content for mobile devices with polygon reduction, data cleanup, blind data tagging, and level-of-detail tools.
Physically based shader materials
Use ShaderFX to create high-quality physically based shader materials within Maya LT.
Lighting and texture baking
Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture maps or vertex maps.
Modeling improvements
Quad draw, multicut, bevel, and symmetry enhancements make modeling more efficient.
3D animation and rigging
3D animation tools
Animate and rig characters and objects for your game.
Rigging tools
Build a control structure for your characters with automated rigging tools.
Time editor
This nondestructive, clip-based nonlinear editor features an intuitive and familiar user interface for working with scene objects.
Shape editor
The shape authoring tools give you more control to create, tweak, and correct animations in a detailed way.
Graph editor
Edit animation keys using a powerful, intuitive editor.
HumanIK-based Quick Rig tool
Automatically generate and place HumanIK rigs.
Geodesic voxel binding
Bind modeled geometry to skeletons faster, often with just a few clicks.
Bake Deformer tool
Bake complex rigs, containing multiple layers of skinning and deformers, down to a single skin cluster.
Indie game workflows
Game engine workflows
Export directly to Unity and Unreal with custom export tools. Or, use the game exporter to get your 3D content into your engine of choice.
Get Stingray
Access the Stingray engine with a Maya LT subscription. Available for Windows only.
MEL scripting
Simplify and customize your workflow with MEL scripting.
Send to Unity or Unreal
Maya LT includes direct export options for Unity and Unreal.
Game Exporter tool
Customize and save export settings for model and animation data to keep 3D assets consistent for use in-engine.
Workspaces
Quickly switch between customized UI layouts or task-specific UI presets through a simple drop-down menu.
Send to Mudbox
Export geometry to Mudbox digital painting and sculpting software to add model detail. Send texture and detail maps back to the model in Maya LT.
Creative Market integration
Search, browse, and buy 3D content on the Creative Market directly from Maya LT.
Viewport improvements
The viewport now supports displacement mapping and offers improved transparency, better shadow and shading support, and more.
Autodesk® Maya LT software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:
Software |
Operating System |
- Microsoft® Windows® 7 (SP1) and Windows® 10 Professional operating system
- Apple® Mac OS® X 10.10.5, 10.11.x, 10.12.x operating system
|
Browser |
Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
- Apple® Safari® web browser
- Google Chrome™ web browser
- Microsoft® Internet Explorer® web browser
- Mozilla® Firefox® web browser
|
Hardware |
CPU |
64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set |
Graphics Hardware |
Refer to the following pages for a detailed list of recommended systems and graphics cards:
Maya Certified Hardware |
RAM |
8 GB of RAM (16 GB or more recommended) |
Disk Space |
4 GB of free disk space for install |
Pointing Device |
Three-button mouse |
Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions or new releases issued by third party hardware or software vendors for the certified software or hardware identified in this document (or for any other third party software or hardware that you may use in connection with Autodesk products).